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COL781 Computer Graphics Solved
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Assignment 2: Simulation of Downhill Skiing – Hierarchical Modeling and Animation
This assignment has two parts. The first part (A) involves modelilng and animation of a skier and associated environment with following features.
The modeling of a skier needs to be represented as a hierarchical model with an articulated structure.
The model can be seen as a tree.
The primitives to model a skier should be from OpenGL primitves.
The models should be texture mapped.
The hierarchical model defines a heirarchy where a transformation when applied to a node in the tree its sub tree inherits the transformation.
You can change the parameter of interpolation to perform variation in the way the motion takes place.
This can be achieved by using appropriate function.
The path on the plane can be defined through a spline curve.
The camera can follow the skiier, can be at fixed locations on looking at a zone of the whole scene, and a wide angle camera enabling the view of the entire scene.
The second part (B) will involve adding interaction to interactively change the speed, the path and the camera.
This part (B) also has a bonus component for creativly using multiple skiiers, changing the plane to a terrain and performing collision.
Illustrations and Some Related Links
Illustrations for Modeling
Animation – can be useful for defining Key Poses

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