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Computer Graphics – A09 – Indexed primitives Solved
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The Vulkan application whose source code is contained in file Assignment09.cpp, needs to show models of a cube, a cylinder, a sphere and a spring, building them with the code contained models.cpp. In particular, the user implements the procedure makeModels(), that creates the primitive using indexed triangle lists. Vectors M1_vertices to M4_vertices should contain the components of the vertices of the primitives, while vectors M1_indices to M4_indices, should contain the indices for building the triangles. Below you can find a sample result for the four objects.

You can move the view using the same keys as in Assigment0:

ESC – quit the application SPACE BAR – move to the next projection | X: wireframe
Q: roll left W: forward E: roll right R: up ↑: look up
A: left S: backward D: right F: down ←: look left ↓: look down →: look right

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