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VE492 – Homework 4 Electronic Solved
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1 Model-Based RL:Grid

Assuming we have four observed episodes for training,
1. Episode 1:A,south,C,-1;C,south,E,-1;E,exit,x,+10
2. Episode 2:B,east,C,-1;C,south,D,-1;D,exit,x,-10
3. Episode 3:B,east,C,-1;C,south,D,-1;D,exit,x,-10
4. Episode 4:A,south,C,-1;C,south,E,-1;E,exit,x,+10
What model would be learned from the above observed episodes?
T(A, south ,C) =
T(B, east ,C) =
T(C, south ,E) =
T(C, south ,D) =
(Your answer should be 1,0.5,0.25,0.35 for example)
1
2 Direct Evaluation
Consider the situations in problem 1, what are the estimates for the following quantities as obtained by direct evaluation:

(Your answer should be 1,-1,0,0,5 for example)
3 Temporal Difference Learning

4 Model-Free RL:Cycle

A B C
Clockwise -0.93 1.24 0.439
Counterclockwise -5.178 5 3.14
The agent encounters the following samples,
s a s’ r
A clockwise C -4
C clockwise B 3
Process the sample given above. Fill in the Q-values after both samples have been accounted for.
Q(A,clockwise)= Q(B,clockwise)=
Q(C,clockwise)=
Q(A,counterclockwise)= Q(B,counterclockwise)= Q(C,counterclockwise)=
(You answer should be 1,-1,0,0,5,6 for example)
5 Q-Learning Properties
In general, for Q-Learning to converge to the optimal Q-values…
A. It is necessary that every state-action pair is visited infinitely often.
B. It is necessary that the learning rate α (weight given to new samples) is decreased to 0 over time.
C. It is necessary that the discount γ is less than 0.5.
D. It is necessary that actions get chosen according to argmaxa Q(s,a).
(You answers should be ABCD for example)

6 Exploration and Exploitation
For each of the following action-selection methods, indicate which option describes it best.
A: With probability p, select argmaxa Q(s,a). With probability 1-p, select a random action. p = 0.99.
A. Mostly exploration
B. Mostly exploitation
C. Mix of both
B: Select action a with probability

where τ is a temperature parameter that is decreased over time.
A. Mostly exploration
B. Mostly exploitation
C. Mix of both
C: Always select a random action.
A. Mostly exploration
B. Mostly exploitation
C. Mix of both
D: Keep track of a count, Ks,a, for each state-action tuple,(s,a), of the number of times that tuple has been seen and select argmaxa [Q(s,a) − Ks,a].
A. Mostly exploration
B. Mostly exploitation
C. Mix of both
Which method(s) would be advisable to use when doing Q-Learning?
(Your answers should be A,B,C,C,ABCD for example)
7 Feature-Based Representation: Actions

A. STOP
B. RIGHTC. LEFT
D. DOWN
Using the weight vector w = [0.2,-1], which action, of the ones shown above, would the agent take from state A?
A. STOP
B. RIGHT
C. LEFT
D. DOWN
(Your answer should be A,D for example)

8 Feature-Based Representation: Update
Consider the following feature based representation of the Q-function:
Q(s,a) = w1f1(s,a) + w2f2(s,a)
with: f1(s,a) = 1/(Manhattan distance to nearest dot after having executed action a in state s)
f2(s,a) =(Manhattan distance to nearest ghost after having executed action a in state s)
Part 1
Assume w1 = 2, w2 = 5. For the state s shown below, find the following quantities. Assume that the red and blue ghost are both setting on top of a dot.

Q(s,West)=
Q(s,South)=
Based on this approximate Q-function, which action would be chosen:
A.West
B.South
Part 2
Assume Pac-Man moves West. This results in the state s0 shown below.

Q(s’,West)=
Q(s’,East)=
What is the sample value (assuming γ=1)?
Sample = [r + γ maxa0 Q(s0,a0)] =
Part 3
Now let’s compute the update to the weights. Let α = 0.5 difference = = [r + γ maxa0 Q(s0,a0)] − Q(s,a) = w1 ← w1 + α( difference )f1(s,a) == w2 ← w2 + α( difference )f2(s,a) ==
(Your answer should be 1,2,A,1,2,3,1,2,3 for example)

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